Board Thread:General Discussion/@comment-1207741-20140211191551/@comment-1207741-20140313224428

Elveonora wrote: @Snapper2, drugs are encouraged as well, that makes them good I suppose. I still haven't recovered from the last arguments I had, not feeling for another one, but it would appear that the majority is okay with this practice, so I wouldn't win anyway, I never do T_T But oh well, I guess I can always just say "screw this" leave and make my own "elveopedia" where videogames don't substitute for canon (unless told otherwise, like Kishi designing for a specific game) and no fanmade terms are made for unnamed techniques, but rather unexplained phenomena likely to be techniques are simply mentioned in ability sections. That, would be the perfect place. I'm not sure what you're referring to, precisely. I only directed you here because a resolution with this may end in a way you can be happy with. Omnibender wrote: I still don't quite think we need to do a full per-game moveset. That's akin to listing every jutsu used in a chapter or volume article instead of only the new ones. We're not writing a walkthrough. Maybe putting section links would suffice. We list every game a character is playable in, why don't we do the same for jutsu? Plus, there are (or at least were) multiple concurrent video game series, leaving "debut" more limiting than it should be. It's one thing to cut corners when it comes to the same series since they build off each other with less meaningful differences from game to game, but games on different systems of different series by different studios should have their movesets documented in full at least once.

If we're going to do a by-character approach, I think we should start a sandbox so that we can work out organization, what information is given, etc. Ideally for a character that only appears in a few, but non-consecutive, games. A perhaps?