Naruto Shippūden: Ultimate Ninja Storm 2

Naruto Shippūden: Ultimate Ninja Storm 2 is the sequel to Naruto: Ultimate Ninja Storm. It was released for the PlayStation 3 and Xbox 360.

Gameplay
The gameplay retains many of the elements from the previous game. The game features 23 interactive and destructible stages and 42 playable characters, two of which are secret characters. Some characters can also gain new combos and techniques by activating the Awakening Mode. Lars Alexandersson, a character from Tekken 6 whose third costume was designed by Masashi Kishimoto, is also playable in the game. You now have the ability to play one on one matches in Vs mode without the use of support characters.

Support characters make a return. This time around, there are 3 types of support characters: attack type, defence type and balance type. There is also a new feature, named "Drive Gauge", in the game. Depending on the Drive Gauge, players will be able to unleash devastating team jutsu with the support characters. For example, if you have the drive gauge half full, then if you do certain actions, the support characters will do a special action. For example, if you have an attack support and you start a combo, they will add to it; if you have a defense, then they will guard you when you are charging chakra or when the opponent dashes at you; if you have a balance, then they will throw their chakra enhanced shuriken when you use yours. Also, when the drive gauge is full, the defensive support character will automatically protect the player. Additionally, choosing certain support characters with a chosen character can strengthen attack and defence, and give the player's team a name. For example, choosing Naruto and Hinata in the same team gives the team name 'Secret Lovers'. Reverse Chakra Dashing is now included. Ultimate jutsus have been shortened to real time, and button combinations do not make a return, this keeps offline and online gameplay fluid. For some characters, there are two usable jutsus in one match: one basic jutsu and an enhanced version. When using the jutsu for the character, if the attack button is held, the jutsu will be enhanced (Ex. Naruto using Rasengan as his normal technique, then turning into Big Ball Rasengan by holding the attack button). Also, health has been reduced, so now there are only two health bars, instead of the three given in the previous game. An exclusive "Shuriken Clash" is available in the "Sasuke vs. Itachi" boss battle, where the shuriken button must be pressed repeatedly to give or receive damage

Free roaming also makes a return. The game features a 1:1 recreation of Konohagakure. In addition to the village, players are able to roam outside the village, ranging from forests to deserts, and Amegakure to Sunagakure. Instead of being sandbox-style free roaming, the game is more RPG-like when it comes to exploration. Boss battles return, with quick-time events and cutscenes. Boss battles are divided into 2 or more parts, depending on the boss fight. For example, the Naruto vs. Kakashi boss fight (which is held at the Training Field) contains 2 parts: one of them is normal fighting; in the other part, after Sakura smashes her fist into the ground, the scene is changed into a new stage with water and rocks; in this part of the battle, Kakashi attacks with long-range techniques that the player must avoid. The boss battles of the game are: Naruto and Sakura vs. Kakashi, Gaara vs. Deidara, Sakura and Chiyo vs. Sasori, Four-Tailed Naruto vs. Orochimaru, Naruto (with Sai and Sakura) vs. Sasuke, Naruto vs. Kakuzu, Sasuke vs. Itachi, Jiraiya vs. Pain and Naruto vs. Pain.

There are also button scenes to be played in these boss fights, and if the player presses the button quickly enough, he earns "Stars". If you earn 80% of the stars by the end of the fight, you may see "Secret Factors" which drive away from the main story to show you what a character is thinking or flashbacks to Part I of the series; the Secret Factors further flesh out the story that is occuring at the current time.

Players can access multiple online features; quick matches, ranked matches, match customization, as well as the availability to host matches.

Development
Naruto Shippūden: Ultimate Ninja Storm 2 was officially announced on December 21, 2009 by Namco Bandai Games at a Jump Festa event. V Jump magazine revealed the game a few days beforehand. As CyberConnect2's first multi-platform project, they worked closely with Microsoft. On July 16, the demo release date was announced in the official website. It was officially released July 29, 2010 on the Japanese PlayStation Network and Xbox Live (The Latter requires a gold membership). The European release date for the demo is August 25 2010. It contains the Naruto vs. Kakashi boss battle. It's North American release date is October 19, and its European release date is October 15. On September, 27th it was announced that Naruto Shippūden: Ultimate Ninja Storm 2 is past the development stage and is in publishing as of the finished date.

Story
The story of Naruto Shippūden: Ultimate Ninja Storm 2 begins from the very first Naruto: Shippūden episode (even containing the preview of the future Naruto vs. Sasuke clash, although the preview is of Pain destroying Konohagakure) to the end of the Invasion of Pain Arc, a content of 3 years of anime broadcasting. The game features a deep three-part story from the point of view of Naruto Uzumaki, Sasuke Uchiha and Jiraiya.

In Free Roam mode you can go through the Konohagakure, forests, deserts, and Sunagakure. The game lets you play through the "Rescue Gaara Arc" as Naruto, "The Hunt for Itachi Arc" (as Sasuke Uchiha), "The Amegakure Infiltration Arc" (as Jiraiya) and "The Pain Invasion Arc" (as Naruto). In addition, there are certain times where you can control others in the overworld, such as Shikamaru and Asuma. The story mode is no longer played by doing missions, but is now an RPG with no connection to unrelated story parts. You'll be able, as always, to play side-story missions, from the easiest to the harder ones. You'll collect cursed dolls, memories, messenger birds, and items (battle items, collection items). You will also, at some points of the story, be accompanied by team-mates and friends. Scroll collection is here to stay; you will collect different types of scrolls: blue, yellow, green, and red scrolls. Each scroll will have to do with the things you did before collecting them. If you had fought a major battle before, and you go to the same spot, you will find Red Scrolls signifying Major Battles or Blue Scrolls which signify an Important Memory. There are also Memory Crystals that you can use in The Hokage's Mansion, to see memories of before the time skip.

The missions include Correspondence Events, Friendship Events, Tests, and battles. You'll earn money and items that will be needed to unlock and complete other challenges when you successfully complete the mission. The stores that are spread in the World will have different types of products eg. ninja info cards, figures, music, dioramas, movies, additional ougis, and special items that help you continue the story. You will find missions by talking with people in bars, talking with Tsunade, with your friends and by people in the street.

The trophy system is very linked with the storyline and the Free Roam Mode, such as getting a gold result (S-rank) when you win a boss battle, getting a lot of money and collecting special items that are important for missions.

Thanks to a new technology developed by Studio Hero outside Japan, the scenery in the Free Roam is the same as the anime, it's basically putting the computerized character in the landscape. It will incorporate all the known Konoha spots such as Yamanaka's Flower Shop, the Hokage office (the room and the rooftop) Ramen Ichiraku and some bars, such as the dumpling bar and some leisure bars.

Playable Characters
Parenthesis indicate character's Awakening Modes.

Playable Stages

 * Training Field
 * Hidden Leaf Village (Normal, Destroyed)
 * Hidden Leaf Ruined Land
 * Hidden Leaf Forest (Day, Evening)
 * Forest of Death
 * Hidden Sand Gate
 * Hidden Sand Village
 * Akatsuki Hideout
 * Five-Seal Barrier Cliff
 * Forest of Dead Trees
 * Forest of Quiet Movement (Day, Evening, Night)
 * Hidden Rain Village (Upper, Lower)
 * The Uchiha Hideout
 * Site of Planetary Devastation
 * Valley of the End
 * Grassy Waves Prairie
 * Orochimaru's Hideout
 * Mount Myōboku

Reception
Ultimate Ninja Storm 2 has had mixed reviews. On the review aggregator Game Rankings, the Xbox 360-version of the game has an average score of 76%, based on 25 reviews. On Metacritic, the Xbox 360-version has an average of 74 out of 100 based on 31 reviews. It was slightly better-received on the Playstation 3, with Game Rankings and Metacritic giving it a 77% and a 75 out of 100, respectively.

Namco Bandai hoped Ultimate Ninja Storm 2 would have sold 700,000 units by November 2010. The game shipped a 1 million copies worldwide; 500,000 in Europe, 340,000 in North America and 160,000 in Japan by November 25, 2010.

Trivia

 * You can play as Naruto in his Hokage costume. In the Hokage costume, Naruto is still able to throw the Wind Release: Rasenshuriken, even though he is not in Sage Mode.
 * Though pre-timeskip Naruto is not playable in the VS. and Online modes, he is playable briefly in the boss fight against Sasuke in a flashback in his one-tailed form. At this moment you play against pre-timeskip Sasuke in his cursed seal level 2 mode.
 * Previous game-only characters, created specifically for the Ultimate Ninja series, are all mentioned by Naruto at some point in the game. In Ultimate Adventure Mode, after purchasing and reading books that hint at previous adventures from the previous games, Naruto will receive letters from each of these characters. These characters include Aoi, Tsukino and Princess Kasumi.
 * There is also a glitch that allows the player to go out of bounds. When a player controlling Pain, (most effective on the Training Field stage), executes the chameleon summoning combo where only the chameleon's tail hits the opponent, the other player is knocked out of the boundaries of the stage. They are still bound to the area due to restraints keeping the other character from getting to far away, but this can be countered by using a techinique that causes Pain to use Substitution to teleport behind the other player.