Naruto: Gekitō Ninja Taisen! 4

'''Naruto: Gekitō Ninja Taisen! 4' is the fourth instalment of the Gekitō Ninja Taisen'' series.

Gameplay
It covers the events from the Search for Tsunade arc to the Sasuke Recovery Mission. The game fleshes out the tag team mode from the last game, referred to as 3-man cell, which allows groups of characters to fight each other in turn. Most of it remains the same, only ''Gekitō Ninja Taisen! 4'' enables certain combinations of team members having special attack combinations (done with forward+special). The 3-man cell mode also enables either 1 on 1, 2 on 2, 3 on 3, 3 on 1, 3 on 2 and 2 on 1, all in one tag mode. The Crisis Special system is also less apparent, as characters' health bars no longer glow or show any indication of some sort when Crisis mode is in play.

The Crisis Specials themselves are also remapped, and this is the first Gekitō Ninja Taisen/Clash of Ninja game to feature backward specials (back+special button) (Naruto Shippūden: Clash of Ninja Revolution 3 reuses this concept).

In the prequels of the series, the guard was infinite and couldn't be broken. Now in this game, there is a little bar with five dots near the health bar. As attacks are blocked, the guard colour changes from blue to yellow to red. If a player keeps blocking when their guard is red, the guard can shatter, leaving the player vulnerable and losing all of their chakra.

Most noticeably, the game does away with the shop feature, and unlockables are now acquired by simply meeting certain criteria in the game's new Mission mode. Mission mode forces the player to fight increasingly stronger opponents under specific circumstances and with different methods of winning in order to complete each mission. It is the last Naruto game for the Gamecube.

Stages

 * Gamabunta Bath
 * Academy - Schoolyard
 * Hokage's Monument
 * Ichiraku Ramen
 * Hidden Leaf Village Gate
 * Forest of Death
 * Great Naruto Bridge
 * Chunin Exams - Qualifiers
 * Chunin Exams - Finals
 * Chunin Exams - Finals (Rooftop)
 * Rooftop Castle
 * Hot Springs
 * Tanzaku Castle
 * 3-Way Deadlock
 * Hidden Sand Village
 * Nine-Tail Fox Gates
 * Hidden Leaf Hospital Rooftops
 * Hidden Leaf Village Temple
 * Hidden Leaf Police Department
 * Abandoned Uchiha District
 * Orochimaru's Lair
 * Snow Valley
 * Sand Shambled Plains
 * The Final Valley

Trivia

 * A Pakkun-shaped controller case was given away as the bonus to those who preordered Naruto: Gekitō Ninja Taisen! 4.
 * Out of all the characters, Kabuto is the only one without a handicap equipped that can regenerate some of the damage he's taken, however it is not as fast as his regeneration in Naruto: Clash of Ninja Revolution 2.
 * Similar to Naruto: Gekitō Ninja Taisen! 3, it would receive a Wii reprisal in America as part of the Revolution sub series, known as Naruto: Clash of Ninja Revolution 2. Like with Gekitō Ninja Taisen! 3 to Revolution, the roster is somewhat watered down, but more touches and changes have been added compared to the first Revolution game. 7 new characters have also been added in the place of the Third Hokage and the Sound Five as well, though it does way with the three member squad function and uses two-squad functions instead.
 * Both versions involve Genma Shiranui acting as the referee's voice (with their respective Japanese and English voices).
 * Cursed Seal Level 2 Sasuke's down special (his alternate variation of the Fire Release: Great Fireball Technique) has an odd interaction with itself; if two of the same fireballs collide, the game will heavily lag to the point of nearly freezing (especially if they are stacked). The way to fix this is to have either Sasuke connect with their Chidori to have one of the fireballs reach the ground first so the other can pass through smoothly.

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