Board Thread:Naruto Discussions/@comment-26840828-20160112074629/@comment-26840828-20160212211204

(It shouldn't have taken me this long to respond in my own post :S )

GreatestSin wrote: to be honest, if i was the one creating the game i would even give the players the possibility to create their own village and country if they reach a certain lvl... bu pogramming such stuff is way to much work :D Honestly, you blew my mind with that last one. A super-powerful ninja (your end-game self), can embark on creating his own village. Perhaps it would include some customization of not only the village related appearance stuff(logos, buildings, default colors, costumes), but also some power-appearance customization (City of Heroes had this). And dare I say, a selection of automatic buffs and power choices, to all characters who associate with that village. (A Guy-like hero could create a village where everyone has ugly green tights, and has taijutsu gains, and perhaps access to some mega taijutsu with some extra spending in the power-tree.

Thekillman wrote: I would like to see an actual hand-seal mechanic. Something like Magicka's element system, where you truly have to combine handseals for a jutsu rather than the button-mash style naruto games so far. Yeah that's totally what I was thinking. I figured, if the big developers wouldn't go for a large-scale MMORPG, even a small-time game (perhaps an app) could at least allow some interesting mechanics, such as using powers by sequencing hand-seals (like the combinations in Magicka, yes), combining abilities with chosen squad-members, and tactical placement of characters on a map (allowing ambushes, hiding, evading, substitutions, FOW w/line of sight, letting direction matter). Even a turn-based game could do it, like one of those turn-based games that uses a grid (hex or square) as a battlefield. That said, my real ideal would still be the first idea, full-blown huge scale, mmorpg.

GreatestSin wrote: think about the commercials? the game itself would be for free but getting KKG's or Hiden jutsus would require real money, it would even be possible to buy one of the 9 bijuus which are like a berserker mode (increasing all stats for 500% or so),

all in all there is actually a hugh amount of stuff that could be used, mana=chakra and taijutsu would not require chakra but HP since it gets used with the body itself :) I would still go with an option to grind through enough so that the hidden jutsus and tailed beasts would be available for those who don't want to pay, as long as they've done a whole bunch of other stuff in the game. For taijutsu though, it has to be available for everyone in some limitted way, along with other basic ninjutsu and genjutsu. I think the "specialist" level would probably make the taijutsu rediculously powerful, like Dragonball Z, at the cost of life meter, or some special taijutsu (soul?) meter, that kills you if it's depleted fully, as you mentioned.