Naruto: Clash of Ninja Revolution

Naruto: Clash of Ninja Revolution is the third North American installment of the Clash of Ninja series.

Gameplay
Naruto: Clash of Ninja Revolution covers the events of the second half of the Chūnin Exam Arc to the end of the Search for Tsunade Arc. This game uses the same gameplay engine as ''Gekitō Ninja Taisen! EX'', only with the pre-timeskip touches instead. The game utilises the Wii Remote and Nunchuk for basic attacks and for special attacks that require specific movements from both items. The classic controller and GameCube controller are also compatible with the game. Also from EX are the plane switches with stage jumping and the objects to take cover in. Players can also use the nunchuk to deflect ninja tools and other types of projectiles with proper timing. Also new are the original second special attacks characters have received since Gekitō Ninja Taisen 3, where they now act as "Crisis Specials." Characters now receive an indicator for hitting 40% health, and in that mode can access new special attacks, most of them being the second attacks they've received. For example, Naruto's Spiraling Sphere was originally a down special in Taisen 3 and 4, but in Revolution and onwards, it replaces his Naruto Uzumaki Barrage neutral special upon hitting low health. This may be an act of balance for the game engine.

Most of the content, such as screens and music come as a reprisal of Naruto: Gekitō Ninja Taisen! 3. Unlike the aforementioned installment, this game contains Kisame, who was not a playable character in the Japanese series until Naruto: Gekitō Ninja Taisen! 4. Many other characters who appeared in ''Gekitō Ninja Taisen! 3, the Japanese GameCube counterpart to Clash of Ninja Revolution, do not appear in the game, and some stages from Gekitō Ninja Taisen! EX'' also appear in America for the first time. Also, this is the first non-Shippūden Clash of Ninja game to be exposed to the Wii's high graphics, something Japan as not yet received.