Naruto Shippūden: Clash of Ninja Revolution 3

Naruto Shippūden: Clash of Ninja Revolution III is the first Shippūden game released for the Wii in the US and the third game going by the Revolution subtitle.

Gameplay
It is the fifth installment of the Clash of Ninja series and the overall tenth game using the Gekitō Ninja Taisen fighting engine. The European version is slightly different from the American version in that several glitches have been fixed and the in-battle voices for all characters are Japanese, with several new voice clips recorded and even new voice actors cast for some characters.

The game boasts a robust roster of 40 playable characters. It covers the Kazekage Rescue Arc in the story mode, as with the first Shippūden game in the ''Gekitō Ninja Taisen! EX'' series in Japan, and it is also the first game in the series to have Wi-fi connectivity for online battles. It also features what was described as an "overhauled combat system." While many characters have already undergone changes due to the time skip in the story, almost every character has had some major changes since their last appearances in the previous game or Naruto Shippūden: Gekitō Ninja Taisen! EX 3. For example, Kakashi, a mainstay of the series since the first game, has been changed, now sporting a few new moves and several jutsu copied from other characters that he can use at any time. Several characters also receive new alternate special attacks different from ''Gekitō Ninja Taisen! EX 3 to Clash of Ninja Revolution 3'', examples include Naruto, Sakura, Gaara, Kankurō, Itachi and Sasori.

The game features a total of 40 different stages to play on, with stage transitions turned off. There is also a new feature called Latent Ninja Powers, which is the translated Senzai Ninriki feature from 2008's ''Gekitō Ninja Taisen! EX 3''. However, most character's original Senzai Ninriki/Latent Ninja Powers like their specials have been changed from ''Gekitō Ninja Taisen! EX 3 to Clash of Ninja Revolution 3'' most likely for balance. Almost every character also has a custom throwing animation in one way or another. During the Two-Man Squad mode, it is now possible to set two players to two characters on one squad, rather than one player controlling both characters of a pair. Aside from this, the Two-Man Squad mode also allows a player to call up the character they're not playing as to aid them for a short time with a predetermined combo, or have the other character attack as they enter the field, a feature which was used as standard in ''Gekitō Ninja Taisen! 4'' on the GameCube. Many other features that were in Naruto: Clash of Ninja Revolution 2, such as Kumite Mode and Mission Mode make a return. The shop feature from Naruto: Clash of Ninja 2 and ''Naruto: Gekitō Ninja Taisen! 3'' also makes a return for purchasing modes and characters. Instead of being run by Anko as it previously was, is now owned by Bando. With this, some content requires the need to be unlocked first before being available for purchase, and the prices are not as cheap as in the previous games.

Most of these changes carry over to Naruto Shippūden: Gekitō Ninja Taisen! Special.

Trivia

 * Despite how refined the game is compared to the EX and Revolution series (with the characters being more balanced by having some of their moves removed/replaced, reworked Senzai Ninriki/Latent Ninja Powers, etc), most of the game has a notable amount of bugs and somewhat awkward voice acting. Examples involve Kakashi's Kamui technique and Asuma and Kurenai's Tag-Team attack.