Board Thread:Wiki Discussions and Support/@comment-945885-20141217213419/@comment-945885-20141218061214

With that out of the way, I will simply note that these art assets are distributed in layers: the image itself, the color balance shift, and the white BG. Given that it's one of two additional steps that would produce an arguably higher quality and more accurate image (the other being to disable the white bg in favor of a transparent bg), I thought it was worth at least mentioning. Especially since the main reason we're using art from the games is that Pierrot doesn't often release clean character art assets. If you consider disabling or offsetting the color balance layer to be a bridge too far, then so be it.