Narutopedia
(Kankuro's puppet is harder to hit here.)
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* When Naruto recovers from his [[Naruto Uzumaki Combo]], he slides backward slightly upon landing instead of landing on his feet normally, unlike in the GameCube sub-series.
 
* When Naruto recovers from his [[Naruto Uzumaki Combo]], he slides backward slightly upon landing instead of landing on his feet normally, unlike in the GameCube sub-series.
 
* Many of Kakashi's voice clips during fighting are different from the GameCube, and have been changed.
 
* Many of Kakashi's voice clips during fighting are different from the GameCube, and have been changed.
* Since it was a flaw for Kankuro having to lose Chakra because of the opponent hitting his puppet Karasu defenselessly in the GameCube series, Karasu has been made harder to flinch as of this installment.
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* Since Kankurō losing chakra over Karasu being easily hit in the GameCube series was a flaw, Karasu has been made harder to flinch as of this instalment.
 
* In GameCube, if the player punches Gaara while he is doing his forward-strong attack, it will hit the player anyway. Since it was an odd thing for many players to see, this has been fixed in this game.
 
* In GameCube, if the player punches Gaara while he is doing his forward-strong attack, it will hit the player anyway. Since it was an odd thing for many players to see, this has been fixed in this game.
 
* When Gaara activates his [[Sand Binding Coffin]]/[[Sand Waterfall Funeral]] special, the monster hands that come out of the ground have smaller size and reach to the player much slower than in [[Naruto: Clash of Ninja 2|Clash of Ninja 2]].
 
* When Gaara activates his [[Sand Binding Coffin]]/[[Sand Waterfall Funeral]] special, the monster hands that come out of the ground have smaller size and reach to the player much slower than in [[Naruto: Clash of Ninja 2|Clash of Ninja 2]].

Revision as of 21:58, 18 March 2019

Naruto: Clash of Ninja Revolution
Revolution 1
Video game info
Playable on Wii
Series Naruto: Clash of Ninja
Previous Naruto: Clash of Ninja 2
Next Naruto: Clash of Ninja Revolution 2
Release Date
English October 23, 2007
Debut
Jutsu
None in this Game
Tools
None in this Game

Naruto: Clash of Ninja Revolution is the third North American instalment of the Clash of Ninja series.

Gameplay

Naruto: Clash of Ninja Revolution covers the events of the second half of the Chūnin Exams to the end of the Search for Tsunade. This game uses the same gameplay engine as Gekitō Ninja Taisen! EX, only with the pre-timeskip touches instead. The game utilises the Wii Remote and Nunchuk for basic attacks and for special attacks that require specific movements from both items. The classic controller and GameCube controller are also compatible with the game. Also from EX are the plane switches with stage jumping and the objects to take cover in. Players can also use the nunchuk to deflect ninja tools and other types of projectiles with proper timing. Also new are the original second special attacks characters have received since Gekitō Ninja Taisen! 3.

Most of the content, such as screens and music come as a reprisal of Naruto: Gekitō Ninja Taisen! 3. Unlike the aforementioned instalment, this game contains Kisame, who was not a playable character in the Japanese series until Naruto: Gekitō Ninja Taisen! 4. Many other characters who appeared in Gekitō Ninja Taisen! 3, the Japanese GameCube counterpart to Clash of Ninja Revolution, do not appear in the game, and some stages from Gekitō Ninja Taisen! EX also appear in America for the first time. Also, this is the first non-Shippūden Clash of Ninja game to be exposed to the Wii's high graphics, something Japan has not yet received.

Playable Characters

Trivia

  • When Naruto recovers from his Naruto Uzumaki Combo, he slides backward slightly upon landing instead of landing on his feet normally, unlike in the GameCube sub-series.
  • Many of Kakashi's voice clips during fighting are different from the GameCube, and have been changed.
  • Since Kankurō losing chakra over Karasu being easily hit in the GameCube series was a flaw, Karasu has been made harder to flinch as of this instalment.
  • In GameCube, if the player punches Gaara while he is doing his forward-strong attack, it will hit the player anyway. Since it was an odd thing for many players to see, this has been fixed in this game.
  • When Gaara activates his Sand Binding Coffin/Sand Waterfall Funeral special, the monster hands that come out of the ground have smaller size and reach to the player much slower than in Clash of Ninja 2.
  • When Gaara performs his up-strong attack, it no longer sends the opponent into the air, but leaves them on the ground, leaving Gaara more vulnerable to attack.
  • The sound effect when Orochimaru does a combo that requires him to strike with snakes has been changed due to its harsh tone in GameCube.
  • The CPU's at Difficulty 4 in this entire series are noticeably easier to defeat than those of the GameCube series, which are smarter in battle.