Naruto Shippūden: Gekitō Ninja Taisen! Special
(ナルト- 疾風伝 激闘忍者大戦! Special, Naruto Shippūden: Gekitō Ninja Taisen! Special)

  • Naruto Shippūden: Great Ninja Battle! Special
Video game info
Playable on Wii
Series Naruto: Clash of Ninja
Previous Naruto Shippūden: Gekitō Ninja Taisen! EX 3
Release Date
Japanese December 2, 2010

Naruto Shippūden: Gekitō Ninja Taisen! Special (-ナルト- 疾風伝 激闘忍者大戦! Special, Naruto Shippūden: Gekitō Ninja Taisen! Special) is the eighth instalment of the Gekitō Ninja Taisen series, as well as Takara TOMY's final licensed Naruto game.


Several changes have been made to the roster in that changes from Naruto Shippūden: Clash of Ninja Revolution 3 have been carried over to this game, such as the new alternate special attacks, reworked Latent Ninja Powers, and the new alternate throws, however some characters such as the Sannin receive new default special attacks, and many attacks also gain a wall-slamming effect. Characters such as Anko (not seen since Gekitō Ninja Taisen! 4), post-time skip Ino, and Anbu Kakashi make their debut in Japan from Revolution 3 (barring Towa, Komachi, Bando and Kagura however) as well as most of the Revolution series stages. Several new and altered characters also appear. Like with Revolution 3, the game is Wi-fi compatible.

Also, a brand new substitution bar is added next to all characters' health bars and fill up from taking damage, which now allows the usage of the Body Replacement Technique without draining the main chakra bar. This also acts as the partner's own chakra bar in 2-Man Squad Tag Team battles for assist attacks. Another major feature is the ability to use both the Classic and Gamecube controller schemes to follow the motions to power-up specials, just like with the Wiimote + Nunchuck combo scheme.

Playable Characters



  • A majority of the soundtrack is switched around from stage to stage and such:
    • A number of story mode soundtracks being reused across games for other scenarios, such as one of the new story mode BGMs from Revolution 2 being used for the main menu, while the character select screen now one of the story mode themes added in since Gekitō Ninja Taisen! 3.
    • The Shirato Street theme being replaced with the Hokage's Monument theme throughout the EX games, while the returning original monument/mansion theme returns in its place.
    • Orichimaru's Lair theme being replaced with one of the story mode tracks from Revolution 2.
    • The default Valley of the End's theme being the 3 Way Deadlock theme.
    • The Tenchi Bridge's theme being replaced with the theme for Root's hideout.
      • This is also the only Gekitō Ninja Taisen game to have no specific musical track for the versus screen.
  • Ino in this game reuses some assets of Part I Sakura, such as the base of her moveset and her original shoving throw (along with borrowing more from her new additions since Clash of Ninja: Revolution 2 due to Asuma and Chōji being playable which would conflict with her prior usage of the Mind Body Switch Technique).
  • Sage Mode Naruto, unlike normal Naruto since the first EX game, does not have his mouth rendered as wide.
  • Sage Mode Naruto also differs from normal Naruto in a variety of ways:
    • He is unable to fill up his own chakra gauge normally, as he must use his back special in order to summon a meditating clone to refill his chakra reserves without being interrupted.
    • As long as he has any amount of chakra, he is able to have some of his punching attacks be imbued with an automatic Rasengan, akin to his father Minato.
    • Sage Mode Naruto has two versions of his Wind Release: Rasenshuriken technique as both of his primary special/jutsu attacks.
    • His fighting style is a mixture of both his father's and Jiraiya's quasi-kabukimono style.
  • A and Killer Bee in this game, reuse assets and animations from the two characters Gado and Stun, from one of Eighting's prior game series, Bloody Roar (more so in A's animations compared to Bee's).

Community content is available under CC-BY-SA unless otherwise noted.