Game jutsu names

If you happen to come across names for other obscure game jutsu, please do let met know. Story mode stuff is usually very difficult to find. Most of the game jutsu names I've collected are from movesets. Omnibender - Talk - Contributions 01:16, August 26, 2016 (UTC)

Well, if there is any specific jutsu names you want, let me know and I will see if I can find them.
Here are all missing names (unless they appear with a different name in other source) from Jump Ultimate Stars:
  • 7-koma Naruto's specials are Three-Tailed Rasengan and 三尾顛陣界歪 (Sanbitenjinkaiwai), the later having the 3-tailed Naruto create a red chakra field around him for a few seconds, hitting anyone near him multiple times.
  • One of 7-koma Sasuke's specials is 豪火薙袖 (Goukanagisode), where he slices four times with his sword electrified and finishes with Fire Release: Great Fireball Technique.
  • Sakura's missing specials are 岩盤破砕の術 (2-koma, a strong punch), 地丘環裏の術 (4-koma, a "weaker" Cherry Blossom Impact, the impact making a shockwave around her), 内なるサクラ (6-koma, a "weaker" Cha Barrage with only Inner Sakura attacking. The animation has Inner punching over 14 times, but the attack only hits 5 times), and 治療忍術 曼我蘇生 (6-koma, speeds up the revival of an ally, when allowed by the rules). She also uses Tsunade's Body Pathway Derangement (4-koma) and Heavenly Foot of Pain (5-koma).
  • Kakashi: Icha Icha Violence (2-koma support: summons Kakashi, who will be quiet reading his book for some time before leaving, but will kick opponents that hit him) and Mangekyō Sharingan (6-koma, Kakashi stands still and releases a red energy from his eye, which can be controlled by the player before disappearing. It hits multiple times and causes a lot of damage to what it touches).
  • Gaara (support only): 守鶴の手 (Shukaku no Te) - Gaara releases sand foward in the form of a large clawed hand similar to Shukaku's.
From Jump Super Stars:
  • Naruto: 螺旋丸・修行中 (Rasengan Shugyouchou, "Rasengan in training" 4:43, a basic Rasengan. Can be redirected to Rasengan) and 九尾捕縛爪 (Kyuubihobakusou - 5:01 using chakra arms, Naruto grabs an opponent and pulls him to give a big punch).
  • When Sasuke is transformed by the cursed mark, the name of his Chidori and Fire Release: Great Fireball Technique have 呪印開放 (Juinkaihou, "Curse Open") in the beginning of their name: 呪印開放 千鳥 and 呪印開放 火遁・豪火球の術. Those fall in the same case of Flapping Chidori, being only enhanced by his curse.
  • Sakura: 忍具・両手投げ (Ningu: Ryoutenage - 2-koma support - Sakura throws kunais and shurikens), 幻術破り (Genjutsu Buri - 3-koma support - A different name to Genjutsu Kai. Restores health and removes status effects) and the Inner Sakura (5:42. Different from Ultimate Stars, it isn't automatically activated. When used, Sakura will make an angry pose and be surrounded by energy. If no one is near her, it fails. If an opponent is hit by the energy, Inner Sakura appears and punches multiple times. Continuously pressing the button will make it hit more times).
  • Kakashi: Icha Icha Paradise (2-koma support - Kakashi appears reading the book and four hearts come out from it, one at a time. If they touch the opponent, it will cause the "blurry screen" status effect, which is only really useful in multiplayer matches) and Icha Icha Violence (3-koma, the same counter from Ultimate Stars. The only difference is the way he kicks).
--Quick (ut) 05:15, August 30, 2016 (UTC)

Sakura's game jutsu

Look, I don't know where or how you research game jutsu, but I've done so extensively. Specially for older games, the names that appear in the English translation don't always match the original Japanese. Sakura's Clone Combo, at least with that name, only showed up in Ultimate Ninja 3. There's also the issue with their animations being similar. The other one you created, the Fairy Tale one, showed up in Ultimate Ninja 1. The reason most of those in the link I gave you don't have articles, is because a while back, there was a bit of backlash with there being articles for each and every move. I still maintain that list when new games come out because I know other sites do use those translations. Also, it's practice to add the romaji as well, if you manage to find the kanji, unless there are potential issues with translation, such as kanji with multiple readings. Omnibender - Talk - Contributions 17:04, November 18, 2016 (UTC)

Sorry for the Clone Combo issue, those moves are kinda similar... But like I mentioned, the page's description mentioned that Inner Sakura restrains the target for Sakura, which she only does in UN2, not in UN3, which is what may have led to the confusion. --Quick (ut) 17:16, November 18, 2016 (UTC)
The trickiest part of changing a jutsu article is the text. That requires finding the right video, and most moveset videos have no indication of which combo is being used, like name or command, specially those for older games. The Ultimate Ninja games did have the name appear when a combo was executed, but most videos I've seen would usually have that turned off. It was a pain. Omnibender - Talk - Contributions 17:41, November 18, 2016 (UTC)
By the way, what to do with techniques with the same name? Sakura has two "The Great Sakura" techniques in UN1 (the Ultimate Jutsu present in later games and a special where the real Sakura grows and stomps the opponent), and one of Naruto's grabs in UN2 is named "Combo Clone" (he creates a clone to grab the opponent for him and the original delives an uppercut). And as several techniques where done in "sets" in the first two games (many even appearing to be sequences), when possible, would it be alright for them to be combined into one article? Using UN1-2 Sakura as example:

Booby Trap

  1. Deathly Tree Trap
  2. Falling Rock Warning

Inner Sakura

  1. I won't lose!
  2. Love will prevail!


  1. Tree Capture Death
  2. The Great Sakura
The first and second fit with Booby Trap and Inner Sakura (despite "I won't lose!" and "Love will prevail!" being separated in UN3), while the third ones are too different to be combined (Demonic Illusion: Tree Binding Death actually being Kurenai's). --Quick (ut) 19:08, November 20, 2016 (UTC)
There's no specific directive. I've seen different articles being created (Eternal Rival (Ultimate Ninja 3) and Eternal Rival (Ultimate Ninja Storm Revolution)), and I've seen the same article describing both jutsu (Soul Hunting). Probably has to do how different the two are. The most interesting thing I've seen done with it is in the Brazilian Portuguese Naruto Wiki, there jutsu with the same name are put sort of in the same article, but in different tabs, kinda like we do with Zetsu. From the first two games, what I understand to be the case, is that for a given ultimate, the "portion" that is used depends on certain criteria. For example, if you use Booby Trap, you use either Deathly Tree Trap or Falling Rock Warning depending on stuff like a matching minigame you have to tap buttons in the certain order, or whether how much of you chakra bar is filled. I'd consider them separate jutsu. Omnibender - Talk - Contributions 19:25, November 20, 2016 (UTC)
They are actually done in order, only continuing if you are successful in the button minigame. Some don't appear to be related, but Sasuke's Sharingan (1:50 to 2:33) is a good example of them being sequences: In the 1st part (Sharingan Activated) he takes the Fuuma Shuriken but doesn't use it, only in the 2nd (Windmill Triple Attack), and in the 2nd he uses lines that are kept in the 3rd (Fire Style: Dragon Flame Jutsu). (4th is Curse Mark Activated)
An exception of them being separated is Naruto's 2nd Ultimate Jutsu, which has 4 summons done in order: Tadpole > Gamakichi > Gamabunta > Minato. They were split in half in the US version of UN1 (but kept in UN2), as his 3rd Ultimate Techniques and 9-tails mode were made into a separate character, the 2nd being only Tadpole > Gamakichi while the 3rd became Gamabunta > Minato. (Same with Sasuke's curse mark) --Quick (ut) 23:17, November 20, 2016 (UTC)
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